This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Heal for 40 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Nine Lives by 4s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 34 every 0.25s during Body and Soul.
Increase the duration of Curse stacks by 0.6s.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 1.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)