This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 20%.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 20%.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 20%.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 150 every 1s while using Void Grip.
Gain 15% Lifesteal.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 450.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 150 every 1s while using Void Grip.
Gain 15% Lifesteal.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Harpoon.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Heal for 300 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Moonlight capacity by 40%.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Moonlight capacity by 40%.
Heal for 20 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Ammo by 60.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the range of Vine by 20%.
Gain a 300 Shield for 3s after using Vine.
Heal for 150 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 150 for each enemy hit with Wings of Wrath.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)