This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Reckoning.
Increase the time until Ire starts to decay by 0.5s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Increase the Projectile Speed of Frost Bomb by 12%.
Increase your maximum Health by 200.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 2.4s.
Increase your Movement Speed by 3%.
Heal for 80 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the maximum inaccuracy of your Pistol by 16%.
Generate 60 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Reckoning.
Increase the time until Ire starts to decay by 0.5s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 40%.
(223153) Increase the pull strength of Grappling Hook by 20%.
Increase your Reload Speed by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the maximum inaccuracy of your Pistol by 16%.
Generate 60 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase the slow strength of the rift's pulses by 15%.
Increase the speed Rift Slash travels at by 60%.
Increase the radius of Royal Presence's Poison aura by 60%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase the slow strength of the rift's pulses by 15%.
Increase the speed Rift Slash travels at by 60%.
Increase the radius of Royal Presence's Poison aura by 60%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the maximum inaccuracy of your Pistol by 16%.
Generate 60 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Increase your maximum Health by 150.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 1.6s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Nine Lives by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Increase your base jump height by 90%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 1.6s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Reckoning.
Increase the time until Ire starts to decay by 0.5s.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 1.6s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 1.6s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce your damage taken by 32% while using Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 2s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase your Movement Speed by 15%.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 100.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 40%.
(223153) Increase the pull strength of Grappling Hook by 20%.
Increase your Reload Speed by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.