This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase the duration of FrostFire Glide by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Health by 50.
Heal for 225 after using Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 4.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Health by 50.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 480 after hitting at least one enemy with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 15%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Booster fuel capacity by 40%.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 2s.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Soar by 1.1s.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase the distance traveled by Blink by 18%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Soar by 1.1s.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase the distance traveled by Blink by 18%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase the duration of FrostFire Glide by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase the duration of FrostFire Glide by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Increase the duration of FrostFire Glide by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 1s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 15%.
Reduce the Cooldown of Net Shot by 2s.
Increase your Reload Speed by 28%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the Flight Speed of Transporter by 50%.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.