This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Healing received by 15% while at or below 50% Health.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 30% after getting an Elimination.