This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 8%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 8%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 80%.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 1.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 5s.
Increase the travel distance of Advance by 14%.
Increase the duration of Emitter by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Heal for 100 every 1s while using FrostFire Glide.
Increase your maximum Health by 200.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 12%.
Heal for 100 every 1s while using FrostFire Glide.
Increase your maximum Health by 200.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Heal for 220 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase the explosion radius of Salvo by 15%.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Consume 45% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the explosion radius of Salvo by 45%.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the explosion radius of Salvo by 45%.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Generate 1 Ammo after hitting an enemy with Setback.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.