This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Disengage by 5s.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 0.8s.
Increase the Health of Siege Shield by 1250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 0.8s.
Increase the Health of Siege Shield by 1250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.