This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Generate 2 Ammo after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 750.
Increase your maximum Health by 300.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase your maximum Health by 750.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 750.
Increase your maximum Health by 300.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 600.
Increase your maximum Health by 750.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your maximum Health by 50.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Generate 2 Ammo after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 9%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase the travel distance of Whirl by 16%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Increase your maximum Health by 50.
Heal for 210 after using Pounce.
Pounce Executes targets at or below 35% Health.