This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the travel distance of Slither by 10%.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 100.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Gain 30% Power Siphon charge for each enemy hit by Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the duration of Soar by 2.2s.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after using Whirl.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your Reload Speed by 10%.
Increase your Movement Speed by 50% for 3s after activating Counter.
Increase your Movement Speed by 33% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Increase the travel distance of Wings of Wrath by 10%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase the Healing done by Rend Soul by 16%.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Increase the travel distance of Wings of Wrath by 10%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase the Healing done by Rend Soul by 16%.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Increase the travel distance of Wings of Wrath by 10%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 30% for 2s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Nullify by 3s.
Heal the target of your Protection for 300.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.