This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Increase your maximum Health by 600.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Heal for 320 every 1s for 3s after activating Stasis Field.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your Healing received by 15% while firing your SMGs.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Regenerate 4 Ammo every 1s while Agility is active.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 480 after hitting at least one enemy with Skewer.
Increase your Healing received by 15% while firing your SMGs.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 7% Lifesteal while in Dragon Stance.
Increase your maximum Health by 150.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Generate 4 Ammo after activating Combat Slide.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of In Pursuit by 2.4s.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Regenerate 16 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 1 Energy for every 80 damage done with your Submachine Guns.