This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of Barricade by 400.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce the Cooldown of Barricade by 0.8s.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 75%.
Increase your Booster fuel capacity by 20%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 500 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 18%.
FrostFire Glide travels 15% faster.
Increase the duration of FrostFire Glide by 1.5s.
Heal for 200 every 1s while using FrostFire Glide.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 1000.
Gain 30% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 1000.
Gain 30% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 1000.
Gain 30% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the slow strength of the rift's pulses by 15%.
Reduce the Cooldown of Rift Slash by 0.8s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the speed Rift Slash travels at by 40%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Heal for 320 every 1s for 3s after activating Stasis Field.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Increase your Healing received by 18% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 1000.
Gain 30% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 500 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1.5s.
Heal for 34 every 0.25s during Body and Soul.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Decrease the Cooldown of Body and Soul by 1.2s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Gain 8% Lifesteal.
Reduce your weapon recoil by 40% while using Precision Sights.
Gain 16% Lifesteal against enemies Revealed by Sensor Drone.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Heal for 150 for each enemy hit with Wings of Wrath.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Increase the radius of Pyre Strike by 30%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 6s.
Heal for 140 for each enemy hit with Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 40%.
Increase your Movement Speed by 9%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 88 every 1s while standing in Warder's Field.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.