This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Increase your maximum Health by 750.
Reduce your damage taken by 15% for 3s after activating Advance.
Heal for 80 after activating Advance.
Increase the duration of Emitter by 2s.