This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce damage taken by 12% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Heal for 100 every 1s while Bulwark is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Commander's Grab by 1.2s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 60 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 4.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 100 every 1s while using Shadow Travel.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 24%.
Heal for 200 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce damage taken by 12% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Increase your maximum Health by 100.
Increase the damage you deal to your Retribution target by 25%.