This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Soar.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 0.8s.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 2s.
Increase your maximum Ammo by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase the duration of Hidden by 3s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Generate 5 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Soar by 1.1s.
Increase your Movement Speed during Soar by 21%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Pounce by 2.5s.
Heal for 80 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 40%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Health by 50.
Increase the range of Chain Heal bounces by 40%.