This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 0.6s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 150.
Reduce your damage taken by 15% for 3s after activating Advance.
Heal for 400 after activating Advance.
Increase the travel distance of Advance by 21%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 5%.
Increase your maximum Health by 150.
Reduce your damage taken by 15% for 3s after activating Advance.
Heal for 400 after activating Advance.
Increase the travel distance of Advance by 21%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.