This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 600.
Heal for 125 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 600.
Heal for 125 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 600.
Heal for 125 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 600.
Heal for 125 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 600.
Heal for 125 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 600.
Heal for 125 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Heal for 210 after using Pounce.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.