This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase the duration of Barricade by 0.6s.
Increase the Health of Barricade by 200.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 20%.
Reduce damage taken by 6% while using Hustle.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Regenerate 8 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 20%.
Reduce damage taken by 6% while using Hustle.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Regenerate 8 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase the duration of Barricade by 0.6s.
Increase the Health of Barricade by 200.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Increase your maximum Ammo by 45.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 0.45s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 300.
Increase the deploy range of Healing Totem by 15%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 60 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 2s.
Heal for 200 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 180 health for each player hit by Missile Launcher.