This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 150.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 80 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 40%.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Heal for 150 after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 2.4s.
Gain a 150-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Slither by 10%.
Increase your Healing received by 32% while at or below 50% Health.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 40%.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 8%.
Heal for 60 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 40%.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 2.4s.
Gain a 150-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Slither by 10%.
Increase your Healing received by 32% while at or below 50% Health.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 40%.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce the cook time of Frag Grenade by 20%.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 24 Ammo for each enemy hit with Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.2s further into the past.
Second Chance sends you 1.2000000000000002s further into the past.
Reduce the Cooldown of Second Chance by 2s.
Heal for an additional 300 when using Second Chance.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Heal for 200 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Heal for 35 for each enemy hit by your Salvo rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.