This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Heal for 250 every 1s while drifting.
Generate 4 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 32% for 3s after using Slither.
Increase the travel distance of Slither by 10%.
Increase your Movement Speed by 16%.
Gain a 75-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 32% for 3s after using Slither.
Increase the travel distance of Slither by 10%.
Increase your Movement Speed by 16%.
Gain a 75-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Increase your Movement Speed by 4%.
Gain a 375-health Shield for 3s after Slither ends.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 40% for 3s after using Slither.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 32% while at or below 50% Health.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Stellar Wind is active.
Increase your Reload Speed by 5%.
Gain 15% Lifesteal.
Increase your jump height by 60% while using Stellar Wind.
Increase the range at which you can use Void Grip by 10%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 0.5s.
Increase your maximum Health by 300.
Enemies hit by Setback are Rewound 1.5s further into the past.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Gain 8% Lifesteal against enemies Revealed by Sensor Drone.
Increase Deflector Shield's Health by 500.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Heal for 75 after activating Recharge.
Heal the target of your Protection for 375.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 6% while Stasis Field is active.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 12% while using Stellar Wind.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 40% for 3s after using Slither.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 32% while at or below 50% Health.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 40% for 3s after using Slither.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 32% while at or below 50% Health.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Heal for 300 for each enemy hit with Poppy Bomb.
Increase your air control by 50% until you land after launching yourself with Poppy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2.5s.
Heal for 100 over the duration of Scamper.
Reduce the Cooldown of Scamper by 0.8s.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 0.5s.
Increase your maximum Health by 300.
Enemies hit by Setback are Rewound 1.5s further into the past.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 6% while Stasis Field is active.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Reload Speed by 5%.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Dead Zone by 0.6s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.2s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 0.6s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Heal for 300 for each enemy hit with Poppy Bomb.
Increase your air control by 50% until you land after launching yourself with Poppy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Reduces the Cooldown of Weightless by 0.6s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )