This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Heal for 400 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Increase your maximum Ammo by 15.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.