This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 5% while at or below 50% Health.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Heal for 225 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Heal for 225 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 20%.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Heal for 225 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 5% while at or below 50% Health.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase your maximum Health by 40.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 400 over the duration of Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 400 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 400 over the duration of Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase your maximum Health by 40.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase your Healing received by 16% while at or below 50% Health.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after being hit while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 300 over the duration of Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the Healing you receive by 35% while at or below 50% Health.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 5% while at or below 50% Health.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 250.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Ultimate charge for each enemy hit with your Ultimate.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase your maximum Health by 40.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Reduce your damage taken by 30% for 2s after using Recovery.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 150.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 600-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase your maximum Health by 50.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 150.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 600-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.