This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Heal for 45 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase the vertical movement from each use of Explosive Personality by 200%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 0.25s.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 1.6s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Heal for an additional 750 when using Second Chance.
Increase your Healing received from others by 5% while at or below 50% Health.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Enemies hit by Setback are Rewound 1.2s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Heal for 90 after hitting at least one enemy with Defiance.
Increase the distance of each Nether Step dash by 5%.
Reduce all active Cooldowns by 10% after getting an Elimination.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Reversal always fires back and does an additional 800 damage.