This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 4.
Increase your Reload Speed by 20% for 3s after using Detonate.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 14% after getting an Elimination.
Increase the duration of Net Shot's Slow by 1.2s.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 4.
Increase your Reload Speed by 20% for 3s after using Detonate.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 4.
Increase your Reload Speed by 20% for 3s after using Detonate.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 14% after getting an Elimination.
Increase the duration of Net Shot's Slow by 1.2s.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 3.
Heal for 100 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce the Cooldown of Nine Lives by 4s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.