This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Increase Luna's Health by 675.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.