This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 4 Ammo after activating Soar.
Increase your Reload Speed by 20% for 4s after using Blink.
Heal for 240 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 7%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 25% while firing your SMGs.
Increase your maximum Health by 100.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 8%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 150.
Increase your maximum Health by 750.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the travel distance of Wings of Wrath by 20%.
Increase the radius of Pyre Strike by 30%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Heal for 150 for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 80%.
Increase the Flight Speed of Transporter by 20%.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce damage taken by 9% while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 16%.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 180 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 150.
Increase your Reload Speed by 36% for 5s after getting an Elimination.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Generate 4 Ammo for each enemy hit by Blast Shot.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 90 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% while Dimensional Link is active.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 32% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 30%.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after using Presence.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Generate 2 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 20%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce damage taken by 9% while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 20%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 150.
Increase your Reload Speed by 36% for 5s after getting an Elimination.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Generate 4 Ammo for each enemy hit by Blast Shot.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.