This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 625-Health Shield for 3s after activating Impasse.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 750 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Increase your Healing received by 8% while at or below 50% Health.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Increase your maximum Health by 200.
Mending Spirits immediately Heals your target for an additional 350.