This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 9%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Valor.
Increase your Movement Speed by 21% for 3s after using Presence.
Increase your Movement Speed by 9%.
Increase the travel distance of Grace by 5 units.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Nether Step.
Heal for 200 after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.