This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your maximum Health by 450.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Generate 2 Ammo after activating Combat Trance.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your maximum Health by 450.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 200 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your maximum Health by 450.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your maximum Health by 450.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your maximum Health by 450.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your maximum Health by 450.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase the duration of Hunter's Mark by 0.6s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.