This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Heal for 800 after hitting at least one enemy with Skewer.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Heal for 800 after hitting at least one enemy with Skewer.
Generate 30% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.