This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your damage taken by 8% while using Scamper.
Reduce the Cooldown of Scamper by 2s.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your damage taken by 8% while using Scamper.
Reduce the Cooldown of Scamper by 2s.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your damage taken by 8% while using Scamper.
Reduce the Cooldown of Scamper by 2s.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your damage taken by 8% while using Scamper.
Reduce the Cooldown of Scamper by 2s.
Heal for 50 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 25% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 4.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 0.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Increase your maximum Health by 40.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Heal for 70 after using Pounce.
Heal for an additional 160 with Nine Lives.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Conviction by 0.4s.
Increase your maximum Health by 750.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.