This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 40%.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 150.
Gain 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 350 after using Pounce.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.