This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Ice Block is active.
Increase maximum Health by 60.
Generate 2 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.
Increase your Movement Speed by 12%.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 2s.
Increase the jump strength of Heroic Leap by 20%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 1.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Generate 60 Energy after getting an Elimination.
Increase your maximum Health by 250.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 2s.
Increase the jump strength of Heroic Leap by 20%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 60 health for each player hit by Missile Launcher.
Heal for 80 after activating Advance.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase your Movement Speed while firing by 25%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Heal for 750 for each enemy hit with Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Increase your Movement Speed by 30% for 3s after using Shell Spin.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Generate 45 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 100%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield after activating Nullify.
Generate 150 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 120.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Increase your maximum Health by 50.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your maximum Health by 300.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Increase the jump strength of Heroic Leap by 25%.
Reduce all active Cooldowns by 42% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 30.
Heal for 90 after using Blink.
Generate 2 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.