This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Reduce the damage you take by 16% while at or below 40% Health.
Heal for 70 after using Pounce.
Increase your maximum Health by 150.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Reduce the damage you take by 16% while at or below 40% Health.
Heal for 70 after using Pounce.
Increase your maximum Health by 150.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 220 every 1s while Shell Shield is active.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 250 for each enemy hit with Shell Spin.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.