This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase the number of targets affected by Oppressor Mines by 1.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Increase your Movement Speed by 30% for 2s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Increase your Movement Speed by 30% for 2s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 420.
Increase the duration of Barricade by 1.2s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Heal for an additional 240 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 2s after using Projection.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Heal for an additional 240 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase the number of targets affected by Oppressor Mines by 1.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 32% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase the number of targets affected by Oppressor Mines by 1.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 2s after using Projection.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Heal for an additional 240 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 420.
Increase the duration of Barricade by 1.2s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 0.4s.
Reduce the Cooldown of Crippling Throw by 3s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 2s after using Projection.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 420.
Increase the duration of Barricade by 1.2s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Heal for 80 after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 40% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 40% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 40% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.