This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% while using Shield.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 if you do not cancel Hardening before it ends.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 if you do not cancel Hardening before it ends.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 if you do not cancel Hardening before it ends.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 if you do not cancel Hardening before it ends.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase your maximum Ammo by 1.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 300 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.