This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for 200 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for 200 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for 200 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for 200 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for 200 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Ammo by 3.
Heal for 200 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 10%.
Increase the size of the reactivation whirl of Deadly Momentum by 32%.
Increase the travel speed of Deadly Momentum by 16%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Reload Speed by 28% for 3s after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Heal for 210 after using Pounce.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 10%.
Increase the size of the reactivation whirl of Deadly Momentum by 32%.
Increase the travel speed of Deadly Momentum by 16%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Reload Speed by 28% for 3s after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 10%.
Increase the size of the reactivation whirl of Deadly Momentum by 32%.
Increase the travel speed of Deadly Momentum by 16%.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Reload Speed by 28% for 3s after hitting an enemy with War.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.