This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Increase the time until Ire starts to decay by 0.5s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.