This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Generate 10 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Generate 10 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the Cooldown of Overcharge by 1s.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Ammo by 16.
Heal for 350 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Generate 10 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Generate 10 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Generate 10 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 6% for 3s after activating Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Increase your Movement Speed by 6% for 3s after activating Projection.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the Cooldown of Overcharge by 1s.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Ammo by 16.
Heal for 350 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Generate 2 Ammo after activating Whirl.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 55% while Billow is active.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 10% Energy after falling to or below 50% Health.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Generate 2 Ammo after activating Whirl.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 55% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.