This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 225 after activating Conviction.
Reduce the Cooldown of Conviction by 2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 16.
Increase the duration of Overcharge by 0.2s.
Heal for 300 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Ultimate charge after getting an Elimination.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Increase your Healing received by 6% while Stasis Field is active.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.