This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% Ultimate charge after getting an Elimination.
Increase your maximum Health by 600.
Heal for an additional 450 when using Second Chance.
Heal for 160 every 1s for 3s after activating Stasis Field.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 100.
Heal for 25% of the damage Absorbed by Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 420.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 420.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 75 for each enemy hit with Wings of Wrath.
Increase the radius of Pyre Strike by 20%.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 250.
Heal for 150 after activating Flutter.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.