This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 250.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Generate 2 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 15%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 30%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 30%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Gain a 750-Health Shield for 3s after you use Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 30%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 30%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Missile Launcher by 3.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase the duration of Deflector Shield by 0.8s.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
Increase the range at which Sensor Drone Reveals targets by 30%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 20% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Rend Soul by 1.75s.
Every Soul Charge you detonate generates 1 Ammo.
Increase the Healing done by Rend Soul by 8%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 120.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 200.
Nade Launcher has 3 charges, but reduce the damage of each to 650.