This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 100 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the time it takes to bring up Iron Sights by 15%.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 100 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.