This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Nullify by 1s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase your maximum Health by 50.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 5%.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Movement Speed by 44% while Billow is active.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase the travel distance of Whirl by 32%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Generate 25 Ammo after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 1.5s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase the Health of your Bulwark by 400.
Reduce the Cooldown of Commander's Grab by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 16%.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Heal for 300 over the duration of Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 30%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Nullify by 1s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.