This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Heal for 160 after activating Shadow Step.
Increase your Healing received by 20% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Generate 20 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 10%.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Generate 3 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 4%.
Heal for 640 after hitting at least one enemy with Skewer.
Increase your jump height by 20% while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.