This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 6s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 100 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 150 for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 150 for each enemy hit by Broadside.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 15% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 200.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 200 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Commanding Leap.
Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Increase the Health of each of your Illusions by 200.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 20%.
Increase the explosion radius of Salvo by 60%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your maximum Ammo by 30.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 15% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 15% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Heal for 200 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 15% while Hidden is active.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.