This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Heal for 400 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.