This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 400.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 6.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 6.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 1.5s.
Increase the Health of each of your Illusions by 300.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 6.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 225 after using Seedling.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.