This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 5% while Prowl is active.
Heal for 160 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Heal for 180 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.