This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using FrostFire Glide.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Dimensional Link by 1.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 80.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 15% increased Healing while at or below 50% Health.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 15% increased Healing while at or below 50% Health.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 44 every 1s while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 200.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Increase your Reload Speed by 35%.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 360 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 75.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Increase your Movement Speed by 10% for 3s after using Charge.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Heal for 30 after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 28%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.