This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Increase the Movement Speed boost of Agility by 4%.
Heal for 40 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 350 for each enemy hit with Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 30.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Heal for 120 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.